BEHOLD! The Modding Tool>>May 31, 2018

One of the most fun parts of creating your own games within The Endless Mission is the ability to fine-tune the gameplay to your liking. This includes everything from cosmetic customizations like color and lighting to gameplay elements like avatar jump height and enemy AI. You’ll access all of these customizations using the Modding Tool.

What is the Modding Tool and How Does It Work?

The Modding Tool allows you to modify parameters of game objects within a game — all in run-time. To access the Modding Tool, you’ll pause the game and, using a simple graphical interface, modify many aspects of a game’s Avatar, Scene, and Gameplay at the click of a button.

Once you’ve made the changes you’d like, hit “play” and the game picks up right back where you left off. The Modding Tool is available in any core gate game, mashup as well as community-made games. Our goal is to create as much flexibility as possible in tuning the games.

What Can You Mod With the Modding Tool?

Each set of variables has a number of parameters that you can modify – from the size of your avatar, the damage enemies deal, to the fog and weather. Below is just a sampling of the individual parameters you can modify with the Modding Tool. As we expand into more genres, this list and the possibilities of mixing them together will grow exponentially.

Platformer

  • Avatar — max health, invincibility duration, top speed, acceleration, deceleration rate, turning rate, scale, dash duration/speed/damage/cooldown, dash enemy knockback, jump height, double jump height, headbop height, headbop attack damage
  • Gameplay — time limit, red fruit healing, golden pineapple healing, weasel attack damage, weasel view cone length/FOV, weasel pursuit speed, weasel scale, weasel attack damage
  • Scene — gravity, fog color, fog density, light color, brightness, time of day

 

 

Kart Racer

  • Avatar — max health, hop height, scale, speed before ramming, ramming damage, top speed/braking/acceleration/handling, drift boost amount
  • Gameplay — laps, laser powerup damage, boost powerup amount, boost plate velocity/acceleration/duration of boost, AI max health, AI hop height, AI scale, AI speed before ramming, AI ramming damage, AI top speed/braking/acceleration/handling, AI drift boost amount
  • Scene — gravity, fog color, fog density, light color, brightness, time of day

 

RTS

  • Avatar — Humans starting ore, faction color, building max distance from hub; unit scale, armor, max health, walk speed, vision range, attack damage, attack range, attack frequency, building frequency, mining frequency, pickup delay, putdown delay, heal rate, heal range, burn damage, burn length, building health/cost/training/research
  • Gameplay — Undead starting ore, faction color, building max distance from hub; unit scale, armor, max health, walk speed, vision range, attack damage, attack range, attack frequency, building frequency, mining frequency, pickup delay, putdown delay, heal rate, heal range, burn damage, burn length, building health/cost/training/research
  • Scene — gravity, fog color, fog density, light color, brightness, time of day

 

Got a question for us about the Modding Tool? Leave it in the comments below or drop us a line on Twitter.



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